Cite as:
Ash J, 2012, "Technology, technicity, and emerging practices of temporal sensitivity in videogames" Environment and Planning A 44(1) 187 – 203
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Technology, technicity, and emerging practices of temporal sensitivity in videogames
James Ash
Received 31 March 2011; in revised form 6 July 2011
Abstract. In this paper I develop the concept of ‘technicity’ to theorise how technology shapes spatiotemporal perception. This concept of technicity is applied to the development of skilled play in the fighting videogame Street Fighter IV. Drawing upon a larger research project consisting of participant observation, interviews, and video ethnography with professional and nonprofessional competitive players, I develop an in-depth analysis of how information about the animation system for the game is compiled and used to develop new sensitivities to time. In doing so, I argue that this is one example of the ways in which a variety of technologies shape users’ capacities to sense space and time through the habitual development of skill. Restricted material: Your computer (IP address: 54.226.5.29) has not been recognised as being on a network authorised to view the full text or references of this article. If you are a member of a university library that has a subscription to the journal, please contact your serials librarian (subscriptions information).
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